Ipr In Nft-Based Gaming Asset Licensing.

IPR IN NFT-BASED GAMING ASSET LICENSING

(Conceptual Framework)

NFT-based gaming assets include:

Characters

Skins

Weapons

Land (metaverse real estate)

In-game items

Avatars

When these assets are tokenized as NFTs, ownership of the NFT ≠ ownership of intellectual property unless explicitly licensed.

Key IP Rights Involved

Copyright – artwork, characters, game assets, music, code

Trademark – logos, brand names, distinctive designs

Design Rights – visual appearance of characters/items

Contract Law – licensing terms via smart contracts or EULAs

Core Legal Problem

NFT buyers often believe they own the asset outright, while legally they usually receive only a limited license to use the IP.

LEGAL ISSUES IN NFT-BASED GAMING LICENSING

Scope of License

Personal use vs commercial exploitation

In-game use vs cross-platform use

Unauthorized Minting

NFTs minted without IP owner consent

Derivative Works

Modifications, reskins, mashups

Trademark Dilution & Confusion

NFTs suggesting brand affiliation

Secondary Market Royalties

Enforcement of creator royalties

CASE LAWS (DETAILED ANALYSIS)

1. Hermès International v. Mason Rothschild (MetaBirkins Case)

Facts

Mason Rothschild created “MetaBirkins” NFTs, depicting digital fur-covered Birkin bags.

Sold them as NFTs without Hermès’ authorization.

Hermès claimed trademark infringement and dilution.

Legal Issues

Whether NFTs can infringe trademarks

Whether artistic expression protects NFT creators

Likelihood of consumer confusion in digital goods

Court’s Reasoning

NFTs are commercial products, not merely art

Use of “Birkin” name caused brand confusion

Consumers believed Hermès endorsed or was affiliated

Judgment

Court ruled in favor of Hermès

NFTs infringed trademark rights

Relevance to NFT Gaming

Game studios must license trademarks explicitly

Even stylized or “artistic” NFTs can infringe IP

Branding inside NFTs is legally risky without permission

2. Nike, Inc. v. StockX

Facts

StockX issued NFTs tied to physical Nike sneakers

NFTs used Nike trademarks prominently

Claimed NFTs were just “receipts” for physical goods

Legal Issues

Whether NFTs constitute independent commercial products

Trademark infringement in digital assets

Nike’s Argument

NFTs were separate virtual goods

Trademark used without authorization

Created consumer confusion

Court’s Position

NFTs are not merely receipts

NFTs are tradable digital assets

Trademark law applies fully to NFTs

Current Status

Case established strong precedent that NFTs are goods

Relevance to NFT Gaming

In-game NFTs using branded items need licensing

Linking NFTs to real-world assets does NOT bypass IP law

Marketplaces can also be liable

3. Yuga Labs v. Ryder Ripps (BAYC NFTs)

Facts

Yuga Labs owns Bored Ape Yacht Club NFTs

Ryder Ripps created “RR/BAYC” NFTs using identical ape images

Claimed it was satire and protest art

Legal Issues

Copyright infringement

Trademark infringement

Fair use and parody defense

Court’s Reasoning

NFTs were sold commercially

Use was intentionally confusing

Parody defense failed due to profit motive

Judgment

Court ruled in favor of Yuga Labs

Confirmed NFT images are protected IP

Relevance to NFT Gaming

Game asset NFTs are copyrightable

Copying game NFTs, even for commentary, can infringe

Parody defense is weak in commercial NFT sales

4. Miramax LLC v. Quentin Tarantino

Facts

Tarantino minted NFTs of Pulp Fiction screenplay scenes

Miramax owned rights to the film and screenplay

Tarantino claimed retained rights to “screenplay publication”

Legal Issues

Interpretation of old contracts in NFT context

Whether NFTs fall within reserved rights

Court’s Observations

NFTs were not contemplated in original agreement

Minting NFTs was a new form of exploitation

Outcome

Case settled, but court leaned toward Miramax’s interpretation

Relevance to NFT Gaming

Developers cannot assume NFT rights from old IP contracts

Studios must explicitly reserve NFT rights

Licensing agreements must address future technologies

5. AM General LLC v. Activision Blizzard

Facts

Activision used Humvee vehicles in Call of Duty

AM General sued for trademark infringement

Legal Issues

Use of real-world assets in games

Artistic relevance vs trademark infringement

Court’s Decision

Use was artistically relevant

No consumer confusion

Protected under First Amendment

Relevance to NFT Gaming

Important distinction:

Games may use real-world assets under artistic relevance

NFTs are commercial goods, not just expressive works

Tokenizing in-game assets changes the legal analysis

6. Blizzard Entertainment v. Lilith Games

Facts

Lilith copied characters, artwork, and UI from Blizzard games

Used them in a mobile game and monetized them

Legal Issues

Copyright infringement

Unauthorized commercial exploitation

Judgment

Court ruled in favor of Blizzard

Substantial similarity and copying established

Relevance to NFT Gaming

Copying game assets into NFTs = infringement

Even “inspired by” designs can be risky

Asset originality is crucial in NFT projects

COMPARATIVE LEGAL PRINCIPLES EMERGING

PrincipleApplication in NFT Gaming
NFT ≠ IP OwnershipBuyers only get limited license
NFTs are GoodsTrademark law applies fully
Commercial Use MattersProfit defeats parody/fair use
Licensing Must Be ExplicitEspecially NFT & Web3 rights
Marketplaces Can Be LiableSecondary infringement risk

PRACTICAL LICENSING MODEL FOR NFT GAMES

A well-drafted NFT gaming license should specify:

Ownership of underlying IP

Permitted uses (in-game only / resale / commercial)

Royalty structure

Revocation rights

Cross-platform restrictions

Jurisdiction & governing law

CONCLUSION

NFT-based gaming asset licensing sits at the intersection of:

Intellectual Property Law

Contract Law

Digital Commerce

Courts are consistently holding that:

NFTs are not legal loopholes

IP rights survive tokenization

Licensing clarity is mandatory

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